var _alpha // Sets or retrieves the transparency value of the text field. Valid values are 0 (fully transparent) to 100 (fully opaque). The default value is 100.
var autoSize // Controls automatic sizing and alignment of text fields. Acceptable values include "none" (the default), "left", "right", and "center". When you set the autoSize property, "true" equals to "left" and "false" to "none".
var background // Indicates whether the text field has a background fill.
var backgroundColor // The text field's background color.
var border // Indicates whether the text field has a border.
var borderColor // The text field's border color.
var bottomScroll // An integer indicating the bottommost line that is currently visible in the text field.
var embedFonts // Decides using embedded font outlines or device fonts to render the text field.
var _height // Indicates the text field's height in pixels.
var _highquality // Specifies the level of anti-aliasing applied to the SWF file.
var hscroll // Indicates the current horizontal scrolling position.
var html // Indicates whether it's an HTML text field("true") or a non-HTML text field("false").
var htmlText // If the text field is an HTML text field, this property contains the HTML representation of the text field's contents. If the text field is not an HTML text field, it behaves identically to the "text" property.
var length // Indicates the number of characters in a text field.
var maxChars // Indicates the maximum number of characters that the text field can contain.
var maxhscroll // Indicates the maximum value of "TextField.hscroll".
var maxscroll // Indicates the maximum value of "TextField.scroll".
var menu // Associates the ContextMenu object with the text field. The ContextMenu class lets you modify the context menu that appears in Flash Player.
var mouseWheelEnabled // A Boolean value indicating whether mouse wheel scrolling of text fields is enabled. The default value is "true".
var multiline // Indicates whether the text field is of multiline. "true" represents a multiline text field while"false" a single-line text field.
var _name // The instance name of the text field.
var _parent // Specifies a relative path to movie clips or objects that are above the current text field.
var password // No Info
var _quality // Sets the rendering quality used for a SWF file.
var restrict // Indicates what characters to be entered into the text field.
var _rotation // Indicates the rotation degrees of the text field.
var scroll // Indicates the current scrolling position of a text field.
var selectable // Indicates whether the text field is selectable or not.
var _soundbuftime // Specifies the number of seconds a sound prebuffers before it starts to stream.
var tabEnabled // Decides the tab ordering the object is included in.
var tabIndex // Lets you customize the tab ordering of objects that have "tabIndex" propertities in a SWF file.
var _target // The target path of the text field instance.
var text // The current text in the text field.
var textColor // Indicates the text color in a text field.
var textHeight // Indicates the height of the text.
var textWidth // Indicates the width of the text.
var type // Indicates the type of text field.
var _url // Retrieves the URL of the SWF file that created the text field.
var variable // The name of the variable that associates with the text field.
var _visible // Indicates whether the text field is visible.
var _y // The y coordinate of the button relative to the local coordinates of the parent movie clip.
var wordWrap // Indicates whether the text field has word wrap.
var _x // Sets the x coordinate of a text field relative to the local coordinates of the parent movie clip.
var _xmouse // The x coordinate of the mouse position relative to the text field.
var _xscale // Determines the horizontal scale of the text field.
var _ymouse // The y coordinate of the mouse position relative to the text field.
var _yscale // The vertical scale of the text field.
function addListener(listener) // Registers an object to receive notification when "onChanged" and "onScroller" event handlers have been invoked.
function getFontList() // Returns names of fonts on the player's host system as an array.
function getDepth() // Returns the depth of a text field.
function getNewTextFormat() // Returns a TextFormat object containing a copy of the text field's text format object, which is the format that newly inserted text receives.
function getTextFormat(index, beginIndex, endIndex) // One usage of this method is to return a TextFormat object, in which the properties that are common to all text in the text field are set. The value of the property that has different values at different points in the text is set to "null".
function removeListener(listener) // Removes a listener object that was registered to a text field instance with "TextField.addListener()".
function removeTextField() // Removes the text field specified by "my_txt".
function replaceSel(text) // Replaces the selected text with the contents of the "text" parameter. The character or paragraph format won't be changed.
function setNewTextFormat(textFormat) // Sets a TextFormat object to assign new text format to newly inserted text.
function setTextFormat(textFormat, index, beginIndex, endIndex) // Sets a TextFormat object for a specified range of text in a text field.
function onChanged() // Returns the instance name of the text field.
function onKillFocus() // Invoked when a text field loses keyboard focus.
function onScroller() // Invoked when one of the text field scroll properties changes.
function onSetFocus() // Invoked when a text field receives keyboard focus. The "oldFocus" parameter is the object that loses the focus.